Lisp. 3D graphics. Compilers. Operating systems. Mobile devices.
Wednesday, June 16, 2010
Everything You Always Wanted to Know About StateSets (But Were Afraid to Ask)
Here's part 2 of my articles on Open Scene Graph graphics state management. Part 1 covered the StateSet class, which OSG programmers should be familiar with. This part looks behind the scenes at how the OSG "backend" optimizes rendering for minimizing graphics state changes. Enjoy!
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