
The demo shows how to set up an FBO with a floating point depth buffer, as well as the effects of "inverting" the depth test. Setting 1.0 to correspond to the near plane and 0.0 to the far plane turns out to have better behavior than the more usual way. Also, the demo allows the user to cycle between all the available multisampling modes, as well as between floating point and integer depth buffers, of course. If you can't wait for this to show up in the OSG source tree, get the patch yourself.
No comments:
Post a Comment